Name: Grive "Yamato" Dragneel
Alias: Pink Flash
Gender: Male
Age: 23
Birthday: 11-16
Appearance:
- Spoiler:
-Action Shot
-No pleased, and full body shot.
-Pre Armor suit, and how the Ethereal Blade he creates look and act.
Height: 5'11
Weight: 178
Sexuality: Straight
Personality: Grive has a calm composure when making decisions and deciding on actions. Grive is a cold and cruel individual. He has great leadership abilities, is smart, decisive and effective, but lacks common sense about “unnecessary” things that his parental figures never taught him about. He is also very unyielding in his views. He can say cruel things and make harsh decisions without feeling remorse because he has no concept of compassion taught to him. Due to his upbringing, he views the worth of individual's value from their achievement rather than artificial concept like money and power and developed the belief that there is no future for the weak, so the ones deemed strong must take the lead.
Relationships: If your character is some how connected to another character. Tell us about it.If not, leave blank. If your character has more then one relationship you should right them like this
Arthur ThaylenRespect- 100/100
Friendship - 50/100
Attraction - 0/100
Trust - 80/100
Status - His Superior
Info - Arthur recruited him to join the knights
Tessalyn LitvyakRespect- 100/100
Friendship - 70/100
Attraction - 50/100
Trust - 90/100
Status - His Commander
Info - Tess and Grive met each other thru the squad development. The two known each other ever since. Grive have the utmost respect for her and her art of combat.
Galahad TutelaRespect- 100/100
Friendship - 90/100
Attraction - 0/100
Trust - 90/100
Status - His Best Friend
Info - Galahad is one of the only knights Grive actually have a friendship relationship with. Viewing Galahad for his achievement as the Ultimate Defense, Galahad being one of the few to deal with Grive's harsh tone.
Likes:
Judgement
Justice
Power
Strong foes
Difficult battles
Dislikes:
Smart Asses
Loud Mouths
Dishonorable people
Strength: Grive have a long list of feats, these feats are applied to events of his training or past experiences that led to become known as strengths.
Extreme Physical Strength: Grive training his body beyond the limits it gave, due to this harsh reckless training Grive has immense physical strength. It's best to describe his strength to that of a mountain being crushed by a greater force. His hits can easily overwhelm any caught in his barrage of hits.
Strong Will: After going thru mental trauma, Grive had went thru hardcore mental training. His mind is like a unbreakable prison, to match with his iron will to never give up.
Vast Amount of Magical Power: Grive fully mastered his magic, his insane control over his magic is to be easily matched with an elder on the council.
Weaknesses: Grive easily tend to lose light of a mission when he's been enjoying it to much. Wanting to see the match thru to the end, he obviously tend to ignore the objective unless a superior tells him otherwise. In terms of going all out, Grive easily would give it 150% without thinking of the end result.
Extra information: Unlike the rest of the knights Grive don't carry a weapon at all. His sword was destroyed long ago in a battle with a rival Dark Guild. However the battle left fragments of his sword stuck in his hand, Grive can channel his magic to form a vapor ethereal magic to help aid him in battle.
GUILD
Guild:
The Rune KnightsGuild Tattoo: On the back of his right hand.
Rank: Cardinal
MAGIC AND ABILITIES
Name Magic: Kinetic Pain Manipulation, Teleport, Energy Absorption, Antimatter Magic,
Magic:
Kinetic Pain Manipulation: Grive Kinetic Pain Manipulation, allows him to manipulate all forms of pain(including physical, mental and/or emotional). Grive can sense and manipulate physical and mental agony, pain and suffering, whether increasing, decreasing, causing or otherwise chancing pain, even manifesting the emotional energy to physical level. Grive can use this pain like an energy source to enhance his body, or use it to amplify the strength/damage of his hits. Grive can also use this magic against a target to which he directly stimulates all of the victim's pain receptors at once.
Energy Absorption: Grive can absorb energy into his body and use in many ways, such as by converting it into physical strength or using it to power energy blasts or discharges as waves or orbs of energy. He is able to absorb energies that he come in contact with, such as kinetic energy, electrical energy, radiation, heat, etc. Grive is able to turn the energy that he can into contact with to change the properties of his ethereal blade, when this is done he's able to change it's element and even the shape it takes.
Teleport: Grive is able to teleport in a instant, appearing elsewhere. The delay of such a travel happens when Grive doesn't have a clear image of where he want to teleport to.
Antimatter Magic: Grive to create, control, and manipulate the substance known as "antimatter". The antimatter produced by this magic is composed of anti-particles that will react with its equivalent particle when the two come into contact, resulting in their simultaneous annihilation. Something to note this magic can't affect organic matter. Due to this, Grive can absorb physical matter and attacks of any type by negating the attacking body with antimatter, often causing Grive to be almost completely untouchable by physical attacks. Antimatter Magic is especially effective against elemental magic users, as Grive can annihilate the opponent's elemental attacks completely by responding with anti-particles.
However, it is this Magic's great strength that is also its weakness as to properly negate an attack, its exact opposite must be created in order to cancel it out. Also, energy-based magic, such as Wave or Heavenly Body Magic can still affect Grive, as pure energy is not affected by antimatter. Something else more to add is the amount of stress it puts on the body when making the antimatter particles. Though it's nothing life threatening, it still leads to extreme stress.
Magic Seal:
Strength: Lucky Grive is able to give himself an endless supply of magic, energy and endurance. His magic although they have high cost, the absorption of his magic allows for longer endurance.
Weaknesses: Nothing weakens, but his magic however is high costing.
BACKGROUND
History: Grive is a long descendant of Natsu Dragneel(his father family line). Grive parents died when he was five, they were brutally murder in a raid against a Dark Guild. Having no one to care for him Grive had developed the idea that the weak die and only the strong survive. Being alone at his age left him attached to very little since he lost everything in a flash. During his travels, he had stumbled across a Wizard Saint that took him in. The saint trained Grive, in both combat and magic. One day on a mission the saint that took in Grive died on a mission. Grive wasn't phased when he heard the news and figured the worst already when he heard nothing from him. At the age of 15, Grive joined the Knight academy. He graduate top of his class, and was placed in squad five at the age of 20, since then Grive remained there.