Kamaris Le Fay, The Young Lion Name:
Kamaris 'Kam' Le Fay
Alias: Kam, The Young Lion, The Genius, Shrimp(by his squadmates), Ser
Kamaris.
Gender: Male
Age: 15
Birthday: May, 22nd X866
Appearance:
Kamaris is tall for his age and more muscular than any 15 year old should be. He has short blonde hair and blue eyes, with a strong jaw line. His outfit outside of active duty is ever changing, and when in duty he wears white armor with blue rune knight accents within it.
- Spoiler:
Height: 5'11
Weight: 160
Sexuality: Straight
Personality:
Kamaris is a calm, warm, and intelligent soul. He likes to keep the mood light with jokes, and is gifted with a sharp wit. Although supremely confident in his skill he is not one to boast, fully intending to back up whatever he says. He is a genius, as all things magical have come as if second nature to him but relishes hard work to reach greater heights. Arthur's dossier describes him as follows: "The most talented Knight and perhaps mage ever recruited by the Council, a Knightly young man, and a soldier of the highest caliber with a strong sense of justice and an uncanny ability to choose the best course of action, and is already superior to me in matters of intelligence and Council politics. Fights with a Lions ferocity in battle and has a noble bearing about him, leading to the other recruits calling him 'The Young Lion' of the Council. He is a charismatic leader and a quick maker of loyal friends capable of inspiring comradery and teamwork among the most unlikely of teams, adept at reading people and strategy. Even more adept with Sword and Shield. It is safe to say he will be integral to the future of the Council and Rune Knights."
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Arthur
Respect- 100/100
Friendship - 80/100
Attraction - 0/100
Trust - 100/100
Status - Master
Info - Arthur noticed
Kamaris early on and put him in his squad on his 15th birthday, making him the youngest squad Knight and Cardinal Knight in the orders history. In return
Kamaris has served Arthur with undying devotion and a tenacious amount of hard work. Arthur expects
Kamaris to take over his role as leader of the Rune Knights one day, and Arthur seeks to fulfill that destiny. They get along well due to their similiar sense of humor and love of combat, but occasionally disagree when Arthur's pragmatic solider mind conflicts with a more rational mind in Kamariss.
Likes:
Training
Conversation
Learning
Reading
Tea
Dawn
Damsels
Dislikes:
Sitting Around
Sweetened Tea
Assholes
Dusk
Strength:
Physical Abilities-
Kamaris is beginning to show the same ridiculous physical capabilities that his Master Arthur lays claim too. Every morning he takes several laps around the entire town of Era in a matter of minutes. After that he lifts weights in the tons of lbs in the Rune Knights gravity well. Following that he spars for an hour straight with Arthur in weapon only combat. This hellish training is ever evolving and has resulted in
Kamaris being able to crush steel and destroy large land structures with his fist, move at speeds eclipsing sound, and have the reflexes to discern and dodge the path of several blades and/or attacks coming at him at once. His abilities have repeadetly been said not be of a humans capability especially a teenagers. Many of his friends joke that his father probably wasn't human.
Sword and Shield-
Kamaris is the first Knight in the history of the Order to specialize in two weapons. Firstly he is a master of the shield, creating a rock solid defense with incredible footwork and instant reaction times to block and deflect incoming weapon attacks. He is a master of the one handed longsword, capable of keeping his own against Arthur, one of the top swordsman in the world at such a young age. He is not without hand to hand combat knowledge as well, having gone through the hand to hand training required of all Knights and passing first in his accelerated class.
'
Kamaris showing off how to beat fodder without his weapon skill'
Weaknesses: He shares the same weakness as his master, unable to fight without honor he is susceptible to underhanded tricks. He also will not fight women at full strength seeing it as dishonorable.
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GUILD
Guild: The Rune Knights
Guild Tattoo: Left Shoulder, overlapping the seal on his arm.
Rank: Cardinal
MAGIC AND ABILITIES
Name Magic: Aegis, Holy Element, Sword Magic.
Magic:
Aegis- one of the strongest defensive magics in existence. The magic allows the user to summons shields of varying strength and other defensive measures at will. This magic allows for great variety as well, as the user can create shields that abosrb a blow and bounce it back or absorb blows that reinforce the shields strength, create elemental shields, or create illusion and mirror based shields, even transparent shields. The shields can vary in size and different levels of durability so that the user doesn't have to use unneccesary amounts of magic power. The magic also allows the user some offense through hitting an opponent with a blunt barrier or creating a barrier/shield with a sharp edge, capable of acting as a cutting tool. The barriers can be erected around attacks and opponents, effectively trapping them.
Kamaris has used certain spells of this magic to 'block' the effects of runes and rules that would effect his person. It's weakness is once a shield has been summoned, unless attached to
Kamaris's body, it cannot move and thus can be circumvented by attacks that can change direction. The shields strength is also directly linked to the amount of magic power
Kamaris has put into it thus making an attack of greater magic strength superior to the shield and able to crack it and eventually break it if attacked in succession.
Holy- As all squad level Knights must,
Kamaris has mastered an element, his being holy. One of the strongest elements and thus the hardest to master of all the elements Knights can choose to specialize in, it grants
Kamaris very powerful spells. Holy element is a conglomorate of other elements much like chaos element, giving the user power over a purifying light, that has properties similiar to fire, light, and lightning. Those who come in contact with it feel as if they are being burned, or purged from the inside out instantly disentegrating anything in its path. It is superior to most natural elements and even space magics, as well as being especially effective against demons and dark magics. It gives the user divine power but in return makes it hard to control without putting it into spells to concentrate this power. Regardless it is
Kamaris's strongest magic.
Sword Magic-
Kamaris is a master of the one handed longsword, the classical weapon of a Knight. He has undergone intense training from some of the best sword mages in the world, including Arthur and a few lessons from Matthew, the Leader of the Council himself. Perhaps his greatest teacher was the Celestial Spirit King who he met in his youth and was taught a few techniques by. With such great teaching
Kamaris is naturally himself a fantastic one handed swordsman and is capable of creating spells and attacks with his blade that can level battlefields in an instant. He can coat his blade in a barrier of sharp edges, or his holy element to enhance its power and create sonic slashing attacks.
Magic Seal:
Strength: Magic Power and Light
Weaknesses: Lack of Concentration and Moveable attacks.
BACKGROUND
History:
Kamaris was born in Era to a mother who worked as a librarian of sorts, collecting all information on Celestial Spirit's, as she was a celestial spirit mage. He never knew his father but his mother said he was a powerful and great man, and that he had to return to home, which Karamis took as a euphemism for dying. Growing up in Era,
Kamaris was exposed to all manner of magic and was instantly fascinated by it. He always admired and aspired to be a Knight, seeing it as the best way to help people and it was the shared dream with a dear friend of his who he grew up next to. He joined the Knights under age as his mother pulled a few strings. He quickly flew through the ranks with his natural talent and caught the eye of Arthur who took him on as his own protege. He was recently promoted to the third seat within the 1st squad and has just returned from his first successful campaign as a leader at a coastal conflict, not losing one of his men while capturing the remaining forces of the other side.
'To Battle!'